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Bluebird B B
S2 licensed
Quote from www_SoundChilds_net :Long enough, twisted enough - but still officially suited for F1: Monaco GP

Naturally our girlfriends should have a special spectator spot from a suite at Hotel Du Paris

-M

Monaco is not an F1 track
F1 is racing there for one simple reason
MONEY!
Bluebird B B
S2 licensed
Quote from JJ72 :suspension failure is actually quite common in F1, the most notable example should be ruben's ferrari breaking a suspension arm in hungary and the explanation was "he hitted a curb at an awkward angle."

I believe Kimi had one or two suspension failure in past seasons as well.

suspensions in lfs break just from driving on the straight with rideheight at max!!

Also tested kv oval with normal setups, maximum ride height stiff dampers zero downforce. Just steer a bit too much in the corners and voila damage at low g-forces for a f1 car.

tested at aston national, simply not possible to lap without bending suspension within three laps.

Sout city, eh forget about it. Just tested it again with my pb set and a special testset:
dampers bit softer then avarage
springs average setting
ride height front and rear at max!!! 16 cm' s en 10 cm' s(really impossible with real f1 cars)
First suspension damage within 1 minute en 30 seconds.
Sorry that is not realistic

hmm hungary last year, 21 one other cars did not have suspension damage i assume and also hit the curbs?
Any one watched races ? Driving over curbs is not a problem irl, but it is if curbs are hit at high speed due to loss of downforce.

And no replays, it is so very easy to reproduce the damage, the dev team should test it for them self



pathlvl: u
Last edited by Bluebird B B, .
Bluebird B B
S2 licensed
Quote from Scawen :Yes, fixed three weeks ago in patch U.

wrong, that patch did not fix the problem
Bluebird B B
S2 licensed
It has gotten silent about the suspension damage.

Sad, because i wont be doing any lfs until the suspension get fixed!
Bluebird B B
S2 licensed
pff, noticed today watching some clio-cup action tv too that there are a lot of wrreckers. Even very expiriencied drivers. some even on purpose pushing others off illepall And they get away with it.
Bluebird B B
S2 licensed
Quote from ajp71 :By forcing cockpit, however much people bitch about it creates servers with people who race cleanly and puts off wreckers and so on. Most sims would set their hardcore mode up to force wheels as well. I don't think this would suit LFS, as some people can be not just fast but also safe with the mouse. Possibly a keyboard ban would be good though.

Mouse racing should be banned, i really get annoyed the combo mouse/keyb is still so good and fast. These people use also very strange setups to suit there complete unrealistic controls.

Not only cockpit should be forced, also the brakes should have a minimum brakeforce for every car. I really hate it to see people abusing the brakeforce to create a sort of abs system.

If you would do that i a real car, i would mean you have to hit the brakes with all the strength you have in your legs to slow down the car for a corner. Try that 500 times in a row!! Nobody can do that!
Bluebird B B
S2 licensed
"However the first thing that i noticed when i came here from GTR is that during gearshifting with automatic cluch u can continue to use FULL THROTTLE without any problem, because after 1 sec of overrevving (im not using any help, only autoclutch), it automatically lower your throttle level and increase it for allowing the gearshift."


I never noticed this behaviour of throttle. Are you using throttlehelp? Also keeping the throttle at full during up shifting in corners will destabliize your car which is realistic I think. Also upshifting with full throttle without throttlecut will damage the engine on several cars but not all.

Some engines are very strong in lfs and some get destroyed fast, just as in real live Only part missing, engines being blown up, which happens a lot of times in lower race classes as lx4 and lx6 because amateur racers do make shift errors
Bluebird B B
S2 licensed
Quote from iceman kimi :yes.

put a small turbo in the 220 ST mondeo (or in a 2.0 mondeo - petrol engine).

easily smash the diesel version.
petrol have a better thermal efficiency.

i don't remember the exact percentage but i think is double of the thermal efficiency of a diesel engine.

the only good thing of a diesel engine is the consumption...lower diesel quantity for the same mileage...and the diesel is a little bit cheaper (in italy about 1,10 euro - petrol is 1,35 euro)...

but for sporty cars,diesel is not the better choice...

(audi R10 diesel is helped by the LMP's championship rules)



my 2 cents


(ps:sorry for my bad english!)

I agree, diesel cars are nearly always turbocharged and some have high pressure turbochargers with intercoolers. Also diesel engies have often very sophisticated injection systems to make a diesel go like a petrol...

People should compare such diesel engines with a simular sized petrol engine. the diesel will loose always and will always loose of a simular sized petrol engine with a simular good injection system and turbo charger.

For comparison, a certain real world car has a petrol 1.9 16v liter engine with a low pressure turbo. On paper it has less horsepower and torgue then many modern 1.9 tdi engines. Guess what, the easy to build, durable and reliable petrol car beats them all! Only bigger cars with diesel engines or very high pressure turbo chargers maybe faster. But those diesels use a lot of fuel too!

The torgue all those diesel drivers are talking about:
An petrol engine with direct petrol injection has an identical torgue curve as a diesel car(with or without turbo charger). But the petrol engine will keep going over 5000rpm and wins in the end. Its not the fuel that gives diesel engines the torgue, its the direct fuel injection, the bigger engine displacement(on average) and the turbochargers!

So in the end, please NO to diesel cars into lfs, diesel is not for racing but for fuel economy and sometimes safety. Well thats my opinion.
Bluebird B B
S2 licensed
Quote from sp3tt3rpik :A lot of times during a race in the first corner you have a small collission. The damage is often so small that you don't experience any or little aerodynamic failures.

Though, when taking a pit stop, they always repair the damage, even if you don't want to. So I suggest the option at F12 of being able to select whether or not you would like to have the damage repaired.

I lost a couple of races because of this!

your nickname is offensive in dutch!, please change it
Bluebird B B
S2 licensed
I always have and always will hate scalable fuel usage and tyre wear.

Just make a lfs only party' s with 2 5 hour races
Bluebird B B
S2 licensed
What is the point??? Tyres are already pre-heated. If it was not, you would start with tyres at 22 celcius or something like that. For some reason tyres can' t be pre-heated to 100 celcius, i gues it would reqiure too much energy is needed which batterys cannot supply on the startgrid.

Also with hotlapping you should start in pits, just as it should with qualifying and practice.

Well, thats my opinion
Bluebird B B
S2 licensed
To be even more correct, the formula cars should have a fuel indicator in two modes
1: fuel level in Liters
2: fuel level in laps left

I definitly prefer the second one, because the first one is really useless if the choice 2 is implemented. Grand Prix 2 already meassured fuel load in laps, worked very very good and much easier. Also you should be able to order the pit crew to fill up the car to do x number of lap+1 reserve.

Calculating how much fuel you need to make it to next stop or to finish the race is something real world formula drivers never have to do. Thats the engineers job. In this case, the job of the lfs-engine
Bluebird B B
S2 licensed
Quote from MyBoss :I agree, modern cars do have it, dunno about the race cars, but atleast the TBO class and so like should have it.

Modern race cars dont have one, drivers have a pit-crew who start shouting in there headsets they are running out of fuel
Bluebird B B
S2 licensed
According to the suspension-damage indicator(F10) cars also bottom out when ride height is set to max, suspension to max and dampers to max. That is not correct, This behaviour is caused by a bug in the damage modelling of the suspension. Even the mrt5 is affected by it, but only mildly because its topspeed is low. But corner it, hit a minor bump and the damage indicators will start flashing.

I did notice g-forces(due to elavations of a track) will correctly bottom out a fast car. But bottom-out due to downforce effects? no i have not been able to notice that effect.
Bluebird B B
S2 licensed
Quote from Hyperactive :It seems the (based on the older layout) GPL version is little different. http://pirenzo1.tripod.com/pirenzo-gpl/tracks/Adelaide.html

Don't know how good the GPL version is/was though

Yes, thats the correct configuration
Dynamic ride heigth
Bluebird B B
S2 licensed
On the downforce cars i never noticed any reductions in ride height as speeds grows. This allows to drive the F1 car with rather soft suspension setups.

As the speeds grows, the pressure on the cars with dowforce grows fast, pressing the car down to the track. Its is one of the essentials aspects of setting up a car with high downforce. Setting the springs/dampers soft enough to get the car through slow corners but stiff enough to prevent the car from bottoming out too much on top speed. While doing this one should know the frontend and the rearend of the car will behave diffferent.

In real world, cars are usually setup to have the rear end higher then front at low speeds but at topspeed the rearend gets pressured more down then the front. The result the car will be more horizontal on track at top speed which is good for aerodynamics at topspeed.

I think it would be very nive to have it in S2 fnal or S3.
Disadvantage is, telemetry data is more and more important as the lfs gets more realistic and models more and more aspects of driving. With dynamic ride height its even more important to get the data within lfs, most people dont like it to start up third party programmes after hotlapping.
Bluebird B B
S2 licensed
I hope groundeffect will be in the final version of S2, because in really hate it you are not punished for setups which allow to get the nose higher then the rearend

If you do that in the in real world, you are risking a perfect take off, that will work but F1 cars do not touch down nicely. Gtr cars are even more sensitive for takeoff because the underside is big flat and square. Mercedes demonstrated that very well a few years ago at le mans They deserved it, because it was visibible the mercedes had some extreem suspension setup which caused to car to bump a lot up and down the track. With two nice take offs as a result.

Anyway, to have groundeffect simulated is essential, but it does not have to be perfect. I just would like to see ALL cars to get lift if the nose of the car moves up while driving over bumps. But only the formula and gtr' s should be able to do a take off
Last edited by Bluebird B B, .
Bluebird B B
S2 licensed
Quote from JTbo :It is too wide and too fast/long straights so I would like to see some more narrow and twisty track with challenging set of corners, would be much more fun to race.

I just examined the track, there are a lot of corners, slow corners and some straits with an slow corner at the end for overtaking. I think it is just the type of track which is missing for the F1 car.

But i have to agree with others, there are more great tracks. But we really need a few tracks which are suitable for the F1 car.

But how can someone ask for more small twisty tracks in lfs? While nearly all tracks in lfs are already small and twisty Please explain
Bluebird B B
S2 licensed
Quote from Huru-aito :One Donkervoort vid can be downloaded from http://82.165.26.185/download/download.php Kaufmann_24h_2000.zip

Dunno if it's the fastest of them, but sure goes quickly around the Ring

I feel the same as Bob, the LX8 would be just too hard to control without wings, and wouldn't fit any of the existing classes with or without the wings. It could've been in a class of it's own, but I don't think it would've been a car to enjoy driving around.

The modified and tuned donkervoort is currently a lot faster then a carrera GT on track. Also it beats a race-prepared Porsche 996 GT2R by one second.
http://dvnews.news-letter.nl/c ... entview&contentid=770

So instead of worrying the LX8 will be to slow even with downforce, we should worry about being to fast for the gtr' s

Idea, skip the lx8 questions and ask the lfs-team to try to get the donkervoort into lfs

edit: The engine in a donkervoort is a tuned audi 1.8 4 cyl 20v turbo engine, wel known from audi TT, audi a3 enz.
Last edited by Bluebird B B, .
Bluebird B B
S2 licensed
Quote from XCNuse :lol just watch kimi rip apart his suspension here..

http://video.google.com/videop ... 1120004237184392690&q

those things arent that strong, keep in mind how thin they are.. and made of carbon fiber

illepallillepall

I can' t understand why a very race incident of a suspension failure on a F1 car proves F1 suspensions are weak. Maybe it would be a better idea to check how often an F1 car had to retire to spontanous suspension failures. I think the rate of suspensions on F1 cars is so low, that the failures are due to mechanics making mistakes, very simple ones like making forgetting to make sure the screws are tight.
Suspensions are made from carbon fiber because its lighter and stronger then steel. Disadvantage of carbon fiber is, its very expensive. Just looking at the diameter will not tell you how strong it is.

" Surely if you're damaging your suspension, either slow down or change racing lines. At Monaco on the run down to Mirabeau the drivers have to swerve left as you look from the usual trackside camera () to avoid a huge bump that would bottom out the car and cause untold damage."

True, but on some tracks in lfs, aston, it is not possible to avoid the bumps because they are just as widt as the track. Also using the most notorious and biggest bump of all F1 one tracks, monaco is not actually an f1 track, is not an good example.
Don' t forget the au rouge chicane in Belgium, in that chicane g-forces go way beyond 3g, The slowest driver will do 260km/h and the better drivers will be at full thottle there with speeds about 290km/h. The cars often bottom-out there a lot. But bend suspensions? no! As long as the suspension get the loads as it was designed for they are strong very very strong. This is true for F1 cars, in fact for nearly any type of car.


I installed all test patches, i did never notice ANY reduction in suspension damage it is just the same as patch S. I think it was intented to put it in a patch but the update got lost somewhere.

Also for a test i used my normal setup with already unrealistic high ride height I set for a test the front and rear to max. Gues what, the car is still getting suspension damage on track. If the bumps are so huge they should be visible!! This test has been done with patch U.
With patch T5 i tested it on the oval with wings set to zero, making it impossible to create to many g' s. But in lfs it is, just turn you wheel a bit extra and the suspension starts to bend.
Bluebird B B
S2 licensed
Quote from nmanley :Get this one. My team was practicing on a VSK server with several other non team members. One teammate was entering the pits and a guy ran into the back of him trying to pit also. My teammate gets a drive thru penilty due to the contact. How crazy is that? illepall

I had that problem too, but it may be hard to create code to detect speeding due to crashing in pitlane.
A simple solution is is just to disconnect such barbarians who crash into others in the pitlane
Bluebird B B
S2 licensed
I think too the suspension gets damaged way to fast.
F1 cars simply do not get suspension damage from just driving on track.

Even if you set suspension to max ride height, dampers, springs stiff and wings to zero, i can still damage the suspension at the oval track just by cornering. This is simply complete wrong.

If the ride height of a F1 car is set too low, the suspension will NOT, never ever be damaged. What will happen is that the wooden plank under the F1 car will wear more then 1 millimetre and the driver will be disqualified due to excessive wear of the wooden plank under his car. Also getting damage from cornering at high speed is simply a bug! And a serious one too.

There is only one possibility to damage an F1 car from driving on track, If a F1 car is using a ride height which is much lower then the highest bump on track. That would make the undertray crashing directly into the bump.

At aston national, it is now simply impossible to create a realistic setup that will prevent the suspension being damaged. I' m using already an unrealistic high 7 cm rear and 6.4 cm front!! With rather low wing settings. And still i have to go to great length to avoid the big bumps on track, that's one other problem too, huge bumps have the width of the entire track In the real world thats rarely the case.

I have seen only once that a track had a huge bump over the entire width of the track, that was in the Argentina grand prix a few years ago. On the strait it had a bump of 3 to 4 cm' s high. Strangely, after everybody adjusted his suspension in the practice sessions, nobody ended up with a broken suspension at the end of the race...

I just hope in the next patch, the suspension of the F1 car will be fixed, because i love it to race it at the south city tracks
Last edited by Bluebird B B, .
Bluebird B B
S2 licensed
Quote from tinvek :i'd say what we mean by techinical tracks isn't chicanes but sequences of corners which reward accurste driving and penalise a mistake in one bend by being off line for the next

most famous example i can think of on current f1 tracks are the curves after the start finish and up to the degner curve before the bridge at susuka.

these seperate f1 drivers in real life and are known as one of the few places where a drivers technical skill makes a big difference

Hmm wish list?
suzuka
spa-francorchamps F1 track
The old real hockenheim track
Bluebird B B
S2 licensed
Quote from AndroidXP :^^^ Yup.

Actually we really need some more tyres, especially at the dreaded chicane on KY GP Long.

I agree, i really hate it if chicanes can be cut, but i don' think it should be solved by using more tyres.

I' m more thinking about the the simple " cheat"system of GP2. If you cut a corner in grand prix 2(very old i know) you would loose for 10 seconds 80% engine power. This would allow you to stay on track at a save speed but never get an advantage of cutting an chicane or corner. Also the curbstones can be lowered to make racing saver and more fun because if somebody would cut the chicane too much he will loose power.
Bluebird B B
S2 licensed
" Limit TC availability"

That one would be nice!!!!
The F1 car is a lot more fun to drive if the TC is banned!!

They should do that irl too!
FGED GREDG RDFGDR GSFDG